GPU Comparison (Graphics Card) – Top Models
Premium 2-Model Comparison (no benchmarks, only specs + transparent heuristic) · Data Status: January 2025
GPU A
–GPU B
–Resolution (Heuristic)
VRAM + TierNote: No FPS promise. This is an orientation based on VRAM + performance tier from specs.
Streaming / Creator
AV1 / EncoderIf AV1 Encode is not in the DB, we show "N/A" (no assumptions).
Efficiency (Heuristic)
Score / WattEfficiency = (Specs Score) / TDP. Rough orientation only.
Top Differences
max. 8Full Comparison Table
Specs · Groupssource_url in the DB (see code). No copied marketing texts – only specs/facts.
Comparing GPUs: What you should really look for (VRAM, Resolution, Raytracing, Efficiency)
A good GPU comparison starts not with "how many FPS?", but with the hard specs and your specific use case. Because without clean benchmarks, FPS numbers can quickly become unreliable – specs, on the other hand, are stable and still give you a very useful orientation. The most important levers are VRAM (graphics memory), the "width" of the memory via the Bus, modern Codec Features (e.g., AV1 Encoding), and finally the question: What resolution do you want to play/work in permanently?
VRAM is the most common dealbreaker. Too little VRAM often doesn't feel bad immediately – until you suddenly get stuttering with higher texture settings, in modern engines, or with mods. This is less due to "raw GPU power" and more due to memory bottlenecks: Textures and assets have to be reloaded, causing frametime spikes. As a rough rule of thumb: 8 GB is usually okay for 1080p, 12 GB is much more relaxed for 1440p, and for 4K, 16 GB (or more) is often the safe choice – especially if you use Raytracing or very high texture packs.
The Memory Bus (Bit) is a second, often overlooked point. It is related to the possible bandwidth (together with memory clock, which we deliberately do not "guess" here). A wider interface is particularly helpful if you run high resolutions or have very memory-intensive workloads. In practice, this means: In a similar "class," a card with more VRAM and/or a wider bus can be significantly more robust in 4K.
Raytracing: Almost all modern cards listed here generally support RT – but RT performance differs strongly depending on the generation. Without benchmarks, you should therefore see RT not as a "yes/no" criterion, but as "nice to have": If RT is central for you, plan a tier higher or rely on upscaling techniques (DLSS/FSR/XeSS), instead of insisting on maximum native settings.
Streaming/Creator & AV1: If you stream or export a lot of video, the hardware encoder can be more important than a small plus in gaming performance. AV1 is interesting because you often need lower bitrates for similar quality (or get better quality at the same bitrate). Important: Not every card can also encode AV1 – some can only decode. In this tool, we show AV1 Encode as "Yes/No" only if it is explicitly stored in the database – otherwise "N/A", so you don't make false assumptions.
Efficiency: TDP/Board Power is not exactly the electricity bill, but a helpful guideline. Two GPUs can be in a similar performance class – the more efficient card is then quieter, cooler, and less demanding on the power supply. Because efficiency without real measurements is hard to pinpoint, this widget uses a transparent heuristic (Specs Score per Watt) as a rough orientation, not as a measurement value.
Buying Profiles: For Budget/1080p, "enough VRAM + solid tier" often counts; for 1440p, 12–16 GB VRAM is often the sweet spot. For 4K, you should not plan VRAM tightly and rather aim for the High-End class. For Creators (Video/Streaming), check the encoder (AV1), the stability of your software pipeline, and whether you do more GPU compute or raw editing/exporting.
FAQ about the GPU Comparison
Why does the tool show no FPS or benchmark scores?
Is 8 GB VRAM still enough?
What does "Tier (Heuristic)" mean?
What is AV1 and why is AV1 Encode important?
Is Raytracing equally fast everywhere if it says "Raytracing: Yes"?
Why does it say "Outputs: N/A" for some cards?
Can I validate a card for my power supply (PSU) with this?
Which GPU is "better" for 1440p?
Why is "Bus (Bit)" relevant?
Where does the data come from?
source_url is stored per model in the code (e.g., official NVIDIA/AMD/Intel/Partner documents).Embed this Calculator on Your Website
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